glmark2を引数無しで実行した際の各シーンの外見とコマンドをまとめた。

glmark2-es2-wayland --benchmark <option>

<option>の部分に次項の表の右側の文字を入れると、引数無しで実行した際に流れる特定のシーンを呼び出せる。

glmark2外見一覧


No Appearance --benchmark / -b
1 appearance of glmark2 scene build with param use-vbo=false build:use-vbo=false
2 appearance of glmark2 scene build with param use-vbo=true build:use-vbo=true
3 appearance of glmark2 scene texture with param texture-filter=nearest texture:texture-filter=nearest
4 appearance of glmark2 scene texture with param texture-filter=linear texture:texture-filter=linear
5 appearance of glmark2 scene texture with param texture-filter=mipmap texture:texture-filter=mipmap
6 appearance of glmark2 scene shading with param shading=gouraud shading:shading=gouraud
7 appearance of glmark2 scene shading with param shading=blinn-phong-inf shading:shading=blinn-phong-inf
8 appearance of glmark2 scene shading with param shading=phong shading:shading=phong
9 appearance of glmark2 scene shading with param shading=cel shading:shading=cel
10 appearance of glmark2 scene bump with param bump-render=high-poly bump:bump-render=high-poly
11 appearance of glmark2 scene bump with param bump-render=normals bump:bump-render=normals
12 appearance of glmark2 scene bump with param bump-render=height bump:bump-render=height
13 appearance of glmark2 scene effect2d with param kernel=0,1,0;1,-4,1;0,1,0; effect2d:kernel=0,1,0;1,-4,1;0,1,0;
14 appearance of glmark2 scene effect2d with param kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1; effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;
15 appearance of glmark2 scene pulsar with param light=false:quads=5:texture=false pulsar:light=false:quads=5:texture=false
16 appearance of glmark2 scene desktop with param blur-radius=5:effect=blur:passes=1:separable=true:windows=4 desktop:blur-radius=5:effect=blur:passes=1:separable=true:windows=4
17 appearance of glmark2 scene desktop with param effect=shadow:windows=4 desktop:effect=shadow:windows=4
18 appearance of glmark2 scene buffer with param columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map
19 appearance of glmark2 scene buffer with param columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata
20 appearance of glmark2 scene buffer with param columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map buffer:columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map
21 appearance of glmark2 scene ideas with param speed=duration ideas:speed=duration
22 appearance of glmark2 scene jellyfish with param <default> jellyfish:
23 appearance of glmark2 scene terrain with param <default> terrain:
24 appearance of glmark2 scene shadow with param <default> shadow:
25 appearance of glmark2 scene refract with param <default> refract:
26 appearance of glmark2 scene conditionals with param fragment-steps=0:vertex-steps=0 conditionals:fragment-steps=0:vertex-steps=0
27 appearance of glmark2 scene conditionals with param fragment-steps=5:vertex-steps=0 conditionals:fragment-steps=5:vertex-steps=0
28 appearance of glmark2 scene conditionals with param fragment-steps=0:vertex-steps=5 conditionals:fragment-steps=0:vertex-steps=5
29 appearance of glmark2 scene function with param fragment-complexity=low:fragment-steps=5 function:fragment-complexity=low:fragment-steps=5
30 appearance of glmark2 scene function with param fragment-complexity=medium:fragment-steps=5 function:fragment-complexity=medium:fragment-steps=5
31 appearance of glmark2 scene loop with param fragment-loop=false:fragment-steps=5:vertex-steps=5 loop:fragment-loop=false:fragment-steps=5:vertex-steps=5
32 appearance of glmark2 scene loop with param fragment-steps=5:fragment-uniform=false:vertex-steps=5 loop:fragment-steps=5:fragment-uniform=false:vertex-steps=5
33 appearance of glmark2 scene loop with param fragment-steps=5:fragment-uniform=true:vertex-steps=5 loop:fragment-steps=5:fragment-uniform=true:vertex-steps=5

コマンド出力見本

=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      Intel
    GL_RENDERER:    Mesa Intel(R) HD Graphics 520 (SKL GT2)
    GL_VERSION:     OpenGL ES 3.2 Mesa 24.0.9-0ubuntu0.3
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1671 FrameTime: 0.598 ms
[build] use-vbo=true: FPS: 3458 FrameTime: 0.289 ms
[texture] texture-filter=nearest: FPS: 2931 FrameTime: 0.341 ms
[texture] texture-filter=linear: FPS: 3043 FrameTime: 0.329 ms
[texture] texture-filter=mipmap: FPS: 2849 FrameTime: 0.351 ms
[shading] shading=gouraud: FPS: 2422 FrameTime: 0.413 ms
[shading] shading=blinn-phong-inf: FPS: 2072 FrameTime: 0.483 ms
[shading] shading=phong: FPS: 2328 FrameTime: 0.430 ms
[shading] shading=cel: FPS: 2360 FrameTime: 0.424 ms
[bump] bump-render=high-poly: FPS: 1097 FrameTime: 0.912 ms
[bump] bump-render=normals: FPS: 3431 FrameTime: 0.291 ms
[bump] bump-render=height: FPS: 3242 FrameTime: 0.309 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2962 FrameTime: 0.338 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1160 FrameTime: 0.862 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3468 FrameTime: 0.288 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 992 FrameTime: 1.008 ms
[desktop] effect=shadow:windows=4: FPS: 1581 FrameTime: 0.633 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 415 FrameTime: 2.412 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 465 FrameTime: 2.152 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 453 FrameTime: 2.209 ms
[ideas] speed=duration: FPS: 1746 FrameTime: 0.573 ms
[jellyfish] <default>: FPS: 2269 FrameTime: 0.441 ms
[terrain] <default>: FPS: 153 FrameTime: 6.575 ms
[shadow] <default>: FPS: 1028 FrameTime: 0.973 ms
[refract] <default>: FPS: 243 FrameTime: 4.118 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1927 FrameTime: 0.519 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2061 FrameTime: 0.485 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1942 FrameTime: 0.515 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2022 FrameTime: 0.495 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2305 FrameTime: 0.434 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2012 FrameTime: 0.497 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2010 FrameTime: 0.498 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2172 FrameTime: 0.460 ms