glmark2を引数無しで実行した際の各シーンの外見とコマンドをまとめた。
glmark2-es2-wayland --benchmark <option><option>の部分に次項の表の右側の文字を入れると、引数無しで実行した際に流れる特定のシーンを呼び出せる。
glmark2外見一覧
| No | Appearance | --benchmark/-b | 
|---|---|---|
| 1 |  | build:use-vbo=false | 
| 2 |  | build:use-vbo=true | 
| 3 |  | texture:texture-filter=nearest | 
| 4 |  | texture:texture-filter=linear | 
| 5 |  | texture:texture-filter=mipmap | 
| 6 |  | shading:shading=gouraud | 
| 7 |  | shading:shading=blinn-phong-inf | 
| 8 |  | shading:shading=phong | 
| 9 |  | shading:shading=cel | 
| 10 |  | bump:bump-render=high-poly | 
| 11 |  | bump:bump-render=normals | 
| 12 |  | bump:bump-render=height | 
| 13 |  | effect2d:kernel=0,1,0;1,-4,1;0,1,0; | 
| 14 |  | effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1; | 
| 15 |  | pulsar:light=false:quads=5:texture=false | 
| 16 |  | desktop:blur-radius=5:effect=blur:passes=1:separable=true:windows=4 | 
| 17 |  | desktop:effect=shadow:windows=4 | 
| 18 |  | buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map | 
| 19 |  | buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata | 
| 20 |  | buffer:columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map | 
| 21 |  | ideas:speed=duration | 
| 22 |  | jellyfish: | 
| 23 |  | terrain: | 
| 24 |  | shadow: | 
| 25 |  | refract: | 
| 26 |  | conditionals:fragment-steps=0:vertex-steps=0 | 
| 27 |  | conditionals:fragment-steps=5:vertex-steps=0 | 
| 28 |  | conditionals:fragment-steps=0:vertex-steps=5 | 
| 29 |  | function:fragment-complexity=low:fragment-steps=5 | 
| 30 |  | function:fragment-complexity=medium:fragment-steps=5 | 
| 31 |  | loop:fragment-loop=false:fragment-steps=5:vertex-steps=5 | 
| 32 |  | loop:fragment-steps=5:fragment-uniform=false:vertex-steps=5 | 
| 33 |  | loop:fragment-steps=5:fragment-uniform=true:vertex-steps=5 | 
コマンド出力見本
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      Intel
    GL_RENDERER:    Mesa Intel(R) HD Graphics 520 (SKL GT2)
    GL_VERSION:     OpenGL ES 3.2 Mesa 24.0.9-0ubuntu0.3
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1671 FrameTime: 0.598 ms
[build] use-vbo=true: FPS: 3458 FrameTime: 0.289 ms
[texture] texture-filter=nearest: FPS: 2931 FrameTime: 0.341 ms
[texture] texture-filter=linear: FPS: 3043 FrameTime: 0.329 ms
[texture] texture-filter=mipmap: FPS: 2849 FrameTime: 0.351 ms
[shading] shading=gouraud: FPS: 2422 FrameTime: 0.413 ms
[shading] shading=blinn-phong-inf: FPS: 2072 FrameTime: 0.483 ms
[shading] shading=phong: FPS: 2328 FrameTime: 0.430 ms
[shading] shading=cel: FPS: 2360 FrameTime: 0.424 ms
[bump] bump-render=high-poly: FPS: 1097 FrameTime: 0.912 ms
[bump] bump-render=normals: FPS: 3431 FrameTime: 0.291 ms
[bump] bump-render=height: FPS: 3242 FrameTime: 0.309 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2962 FrameTime: 0.338 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1160 FrameTime: 0.862 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3468 FrameTime: 0.288 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 992 FrameTime: 1.008 ms
[desktop] effect=shadow:windows=4: FPS: 1581 FrameTime: 0.633 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 415 FrameTime: 2.412 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 465 FrameTime: 2.152 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 453 FrameTime: 2.209 ms
[ideas] speed=duration: FPS: 1746 FrameTime: 0.573 ms
[jellyfish] <default>: FPS: 2269 FrameTime: 0.441 ms
[terrain] <default>: FPS: 153 FrameTime: 6.575 ms
[shadow] <default>: FPS: 1028 FrameTime: 0.973 ms
[refract] <default>: FPS: 243 FrameTime: 4.118 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1927 FrameTime: 0.519 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2061 FrameTime: 0.485 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1942 FrameTime: 0.515 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2022 FrameTime: 0.495 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2305 FrameTime: 0.434 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2012 FrameTime: 0.497 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2010 FrameTime: 0.498 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2172 FrameTime: 0.460 ms